﻿using UnityEngine;
using System;

public class ToolBar_Logic
{
	private ToolBar _canvas;

	public void Init(ToolBar canvas)
	{
		this._canvas = canvas;
	}

	//---- Toolbar --------------------
	public void Toolbar_Changed(object sender, GUIX.EventData eventData)
	{
		//Enter Your Click Handling Code Here...
	}

	public void Toolbar_MouseOver(object sender, GUIX.EventData eventData)
	{
		//Enter Your Mouse Over Handling Code Here...
	}

	public void Toolbar_MouseOut(object sender, GUIX.EventData eventData)
	{
		//Enter Your Mouse Out Handling Code Here...
	}
	//----------------------------------


	//---- Label --------------------
	public void Label_Click(object sender, GUIX.EventData eventData)
	{
		//Enter Your Click Handling Code Here...
	}

	public void Label_MouseOver(object sender, GUIX.EventData eventData)
	{
		//Enter Your Mouse Over Handling Code Here...
	}

	public void Label_MouseOut(object sender, GUIX.EventData eventData)
	{
		//Enter Your Mouse Out Handling Code Here...
	}
	//----------------------------------


}
